It has been a
long time since the first Fable hit the original Xbox scene after months and
months of hype. He
would make fundamental changes to the way we treat the role play and to
challenge the very idea of morality in video games, giving the player a sense
of choice that has never been seen before. Unfortunately,
while Fable is an engaging RPG in its own right, was not the stepping gaming
experience that people were waiting and snuggled in the history of the game,
overshadowed by the more RPG XBOX Popular as
Knights of the Old Republic.
For those who
never had the chance to play the original, the game is an action RPG based
around a "hero" mechanics. Every
action you take in the game gives you a certain amount of reputation that
allows you to create a good or bad character. Depending
on your choice, new quests will be opened and residents meet your different
ways. Fable
2 is a game that constantly asks to make choices and live with your actions.
This works great
for a point. There
are at least a few major side quests available to evil characters, as well as
others who have moral choices that are not only a matter of black and white.
Take the field and roleplay elements is adequate - combat system that allows you to choose between distance, melee and magic attacks depending on how you level your character - but not surprising. It is not exactly a lot of strategy involved, except making sure to take enough health potions and choose the right spell for the occasion, but as an action RPG, combat strategy was never going to be a concern majeure.
He can not live up to what the original promised in
all aspects, but Fable 2 does not offer an incredibly solid RPG experience on
the 360 that provides a sense of originality that many of their lack of
Japanese competition.
Take the field and roleplay elements is adequate - combat system that allows you to choose between distance, melee and magic attacks depending on how you level your character - but not surprising. It is not exactly a lot of strategy involved, except making sure to take enough health potions and choose the right spell for the occasion, but as an action RPG, combat strategy was never going to be a concern majeure.
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