The Advantages of Artificial Intelligence in Computer Games


One of the buzzwords in video games today is 'artificial intelligence'. It has been suggested that the best artificial intelligence systems should give the impression that the behavior, for the observer, are indistinguishable from the behavior seen from a human. In other words, if the characters and the computer's responses are variable, appropriate and as meaningful as though another player was playing against you, then the computer is doing a good job of mimicking intelligence .

Many people argue that artificial intelligence is something which is simply mimicked - in other words, the computer is giving the impression of intelligence and thought but actually this is provided by front a designer, or if your computer is really thinking independent and original ideas.


Our own brains are simply very complex computers - they are made of millions of small processors all son with life connected using electrical signals to exchange, process, store and retrieve data or information. To connect a number of computer processors, linking the complex ways and giving the computer a basic formula for learning, you can do the same sort of stages we do as humans, learning the world around it, learning about knowledge, information, responses, communications, reactions and the many other factors that affect behavior. This kind of intelligence is necessary in computer games when players are competing, or alongside, other characters which are played by the computer. Most people like to play against another person rather than a machine because other people can provide random variable and sometimes unpredictable behavior and responses, whereas simply programmed machines will always respond the same way, d 'predictably mean a player only has to remember the few basic responses possible, and respond to complete the level.

With characters artificial intelligence to play against you, it may mean that in some cases, even the game designers can not entirely predict what the computers characters will do, and each game is likely to proceed in a different way, based on these answers.

Of course some games contain artificially intelligent characters more developed than others, and certainly those characters that are simply programmed either run left, run right or stand and shoot, according to a random choice, do not want to much in the way of variation or intelligence. As computers become more and more advanced, and their intelligence becomes more developed, who knows what will eventually be able to do.

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